
Where’s the vast Persian army? I don’t know your dinky go here and defeat this small camp of Persians’ and ‘go there and attack that little Persian base’ lacks the feeling that there is any massive Persian army anywhere.Game mechanics revolve around a standard three-element resource model: gold, food, and wood. And while the in-game movies do capture the sense of the plot of “The 300,” the gameplay completely misses it. Call me quibbling if you like, but it annoyed the crap out of me. Oh, and take it from a guy who studied Latin for seven years: it is definitely pronounced Lee-oh-ni-das, not Lee-oh-nee-das as the game uses. Ed looked when they packed his lips with peanut butter. The mouths simply flap open and closed periodically, having nothing whatsoever to do with the dialog being spoken, similar to the way Mr.


The plot is advanced through a combination of game engine animations and dialog spoken by talking heads.
#Ancient wars sparta were to buy movie
It absolutely captures the storyline of the movie – Xerxes of the Persians attempting to roll a massive army over the stalwart but vastly outnumbered Spartans lead by King Leonidas – without any of the drama or action or intrigue, or anything for that matter. At least this would be the case if the game didn’t suffer so poorly in comparison. It is a marketing coup to have the spot of default movie tie-in (given that the makers of the movie didn’t see fit to release a game of their own). It vociferously (good SAT word, for those studying!) and firmly announces its desire to be just like every other hero-based swarm-mentality RTS out there with OK graphics, average AI, and mediocre voice acting supporting a very middling plot and presentation.Given the positive response to the recent movie “The 300” you would perhaps, at first blush, believe the makers of AW:S to be some type of grand visionaries.

Ancient Wars: Sparta is not one of those. Some of these copycats, either by exhibiting a gripping plotline or superior graphics or perhaps an advanced AI manage to claw their way above the general noise of the pack. This is especially true in the RTS genre, where a single good idea will spawn copycats for years to come. The more games I review, the longer I do it, the more I come to realize that really original games are very few and far between.
