
- #Guake 3 install#
- #Guake 3 download#
- #Guake 3 free#
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You may need to run the following commands to install packages (using fresh ubuntu-18.
To compile with Vulkan backend - clean solution, right click on quake3e project, find Project Dependencies and select renderervk instead of rendererĪll build dependencies (libraries, headers) are bundled-inīuild with either make ARCH=x86 or make ARCH=x86_64 commands depending on your target system, then copy resulting binaries from created build directory or use command: Install Visual Studio Community Edition 2017 or later and compile quake3e project from solutionĬopy resulting exe from code/win32/msvc2017/output directory Original ioquake3 renderer, performance is very poor on non-nvidia systems, unmaintained Build Instructions windows/msvc Performance is usually greater or equal to other opengl1 renderers OpenGL2 renderer
bloom reflection post-processing effect. all set of offscreen rendering features mentioned in Vulkan renderer, plus:. high-quality per-pixel dynamic lighting, can be triggered by \r_dlightMode cvar. OpenGL 1.1 compatible, uses features from newer versions whenever available. Highly recommended to use on modern systems OpenGL rendererīased on classic OpenGL renderers from idq3/ ioquake3/ cnq3/ openarena, features: In general, not counting offscreen rendering features you might expect from 10% to 200%+ FPS increase comparing to KE's original version high dynamic range render targets ( \r_hdr 1) to avoid color banding. you can minimize game window any time during \video| \video-pipe recording. per-window gamma-correction which is important for screen-capture tools like OBS. supersample anti-aliasing ( \r_ext_supersample). multisample anti-aliasing ( \r_ext_multisample). screenMap texture rendering - to create realistic environment reflections. offscreen rendering, enabled with \r_fbo 1, all following requires it enabled:. fixed framebuffer corruption on some Intel iGPUs.
useful debug markers for tools like RenderDoc. static world surfaces cached in VBO ( \r_vbo 1). reversed depth buffer to eliminate z-fighting on big maps. multiple command buffers to reduce processing bottlenecks. flexible vertex buffer memory management to allow loading huge maps. greatly reduced API overhead (call/dispatch ratio). anisotropic filtering ( \r_ext_texture_filter_anisotropic). high-quality per-pixel dynamic lighting. tons of bug fixes and other improvementsīased on Quake-III-Arena-Kenny-Edition with many additions:. non-intrusive support for SDL2 backend (video, audio, input), selectable at compile time. reworked Zone memory allocator, no more out-of-memory errors. raised filesystem limits (up to 20,000 maps can be handled in a single directory). improved server-side DoS protection, much reduced memory usage. significally reworked QVM (Quake Virtual Machine). \video-pipe - to use external ffmpeg binary as an encoder for better quality and smaller output files. \in_minimize - hotkey for minimize/restore main window (win32-only, direct replacement for Q3Minimizer). unlagged mouse events processing, can be reverted by setting \in_lagged 1. raw mouse input support, enabled automatically instead of DirectInput( \in_mouse 1) if available.
This repository does not contain any game content so in order to play you must copy the resulting binaries into your existing Quake III Arena installation
#Guake 3 download#
Go to Releases section to download latest binaries for your platform or follow Build Instructions It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied. This is a modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods.